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TeknowMW3 v2.8.0.4 *updated* Actualización Abril 2020




Otra versión esta fuera!, se arreglaron los espacios en apodos algunos bloqueos y agrega pequeñas caracteristicas. esta es la ultima.

Esta version es valida en la fecha Octubre 2018

[CLIENTE]

[MISC] Adjusted maxfps to minimum of 46 (in loader and in-game).
[MISC] Spaces in nickname/title are now allowed (again).
[BUGFIX] Fixed yet another IW bug when class was set to one that had no weapon-data loaded (crashing the client in result).
[FEATURE] Added a security list of dvars that servers will not be able to set for clients. They are:
“sec_sv_blocked_dvars” and “sec_cfg_blocked_dvars” – both can be set in “config_mp.cfg”, for example:
seta sec_sv_blocked_dvars “cg_hudChatPosition;cg_chatHeight” –this would protect those 2 dwords against changes from done by the server
seta sec_cfg_blocked_dvars “cg_hudChatPosition;cg_chatHeight” –this on the other hand, would allow servers (assuming same dvars wouldnt be also blocked using the feature above) to be changed at runtime, but any writes to “config_mp.cfg” for them would be replaced with their default values.
This basically means you can now protect against some rogue dvar-changes initiated by the game servers (using “sec_sv_blocked_dvars”) or, allow servers to change some risky dvars, but instead, block their write(s) to “config_mp.cfg” (using “sec_cfg_blocked_dvars”).
Default blocked values:
“sec_sv_blocked_dvars”: Only “compassSize” for now.
“sec_cfg_blocked_dvars”: All dvars starting with: “con_”, “cg_Scores”, “cg_chat”, “compass”.
[SERVIDORES]
[FEATURE] Added a new dvar “sv_current_dsr” that is automatically updated whenever a new DSR is loaded.
[MISC] Nicknames/titles with spaces are now allowed (again).
[FEATURE] Scripts: Added Utilities.SetConnectErrorMsg(string) function – use this to set error message that will be sent to clients that got denied entry via another new feature:
[FEATURE] Scripts: Added a callback/event: OnClientConnect(Func<Dictionary<string, string>, bool> func)
How it works: Once server gets a connection-attempt request, this event will be fired up with a dictionary containing all client info.
Callback should by default return FALSE. If you return TRUE (eatIt?), it will tell the server to deny entry to the client.
For example: if (args[“name”].ToLower().Contains(“hax”)) { Utilities.SetConnectErrorMsg(“you hax bruh!”); return true; }
[BUGFIX] Scripts: Entity.IP fixed, again. Hopefully for good this time.
[MISC] While B3 normally uses “net_authPort” (that can be used for another service, in which case we increase that port by 1), we have added a new server param “-b3port XXXX” (where XXXX is a port of your choice of course).



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